After having my brake from assignment work I started work on texturing the snowman, I also attempted a high to low polygon bake... This is where problems started to appear. The original sculpt was created on an un-smoothed mesh meaning that the vertices didn't match up, however the sculpted smooth mesh could still be used on the un-smoothed snowman (with little creases on the un-smoothed edges). I combated the issue by smoothing the mesh and creating a quick mock sculpt and creating a smart material in substance that I could quickly assign to the model. However I am happy with how it turned out and Its a great improvement over my last years model. SculptUn-SmoothedSmoothed
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I have created a snowman model ready to be be retopologized. The reason for retopolgising the model is due to the fact that this model wont hold the detail when sculpted.
I have started work on a simple snowman model, this helped me refresh my modelling skills, however I don't think its good enough to be used for this assignment. However I will be using it in The Frozen Forest game as part of the programming unit.
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