The game was tested by my self , on different computers.
It was also sent to a phew of my friends for bug testing.
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game experience is earned by winning rounds, different game modes give different amount of game experience points, the player can then unlock new game modes. the players experience is saved cross sessions Stats menu shows up and is saved cross sessions.
The main menu system was created, allowing the player to access the settings, stats and quit functions. the player can also access the tutorial and arena mode through the menu. 8 different levels where created, using the previous structures created for the old level design , the player can see which level they select by a 3D hologram. Additionally the laser system coincides with the level layout.
Due to other assignments I'm currently putting the project on the back burner for a while
I have now modelled the laser level, eddied the UV's and adding materials through substance
Tutorial Level has now been completed nearly (retry or move on). The tutorial level includes a smart lasers system that randomly chooses which laser points towards each objects corners, and a tutorial manager. I also like the screen at the back of the map. the player must shoot the enemies to advance through the level. My voice acting and editing is a little muzzled, however the instruction are clearer on the screen. I am now torn weather to make the full game in this map with the lasers or go back to the arena.
After hours of polishing I managed to get a lot of things completed , such as the head bob and saving system for the menu, which uses binary encoding ( I think) to save the players settings preferences, with the ultra + settings allow players to have real-time reflections above 30 fps, the player also has the choice to change sensitivity and head bob amount. the player also has a new punch animation. and the game has been colour corrected.
A curved UI element has been added, allowing the UI to look like its been fed directly to the players helmet, additionally a slight reflection has been implemented to give the player a sense that they are wearing a helmet however it does need tweaking. A vault mechanic has also been added, and the ability to aim up or down has been added whilst holding the weapon.
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AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2020
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